How Video Games and eSports Ended up at This Year's X Games
Video gamers and enthusiast watched a total of 2.4 billion hours of video games online, according to a study released earlier this week on the industry of eSports by market research firm IHS.
That number— up nearly twofold from the previous year— is only one of the indicators that help explain why watching eSport competitions has become a global trend in the entertainment industry. And this weekend, industry leader Major League Gaming (MLG) is participating in the 20th anniversary of the X Games on ESPN for the first time.
Competitive gaming and commentary have previously been broadcasted on niche cable networks and various online outlets, but this weekend marks the first time that eSports is being displayed so prominently in mainstream media, marking a huge step in its growth over the last few years.
“I think it’s not unlike most sports — you can almost apply the Malcolm Gladwell 10,000 hour rule and a mix of natural talent for sure,” Mike Sepso, co-founder and president of MLG told USA Today about the legitimacy of eSports. “But what tends to separate people from your typical hardcore computer gamer to someone who can be a professional is a mix of natural talent and real practice.”