Procedural Quest Generator is the best procedural quest generator I've played this year
Today, I woke up, and I wanted to go on a quest.
Plenty of games have quests, but I wanted the purest, most pared-down questing experience possible, so I loaded up Procedural Quest Generator.
Procedural Quest Generator is a product of the Procedural Generation Jam, which took place earlier this month. The Procedural Generation Jam is, as its name suggests, a game jam (where teams create a game or tool in a limited amount of time) focused on procedural generation, which is generating data algorithmically rather than manually.
Procedural Quest Generator itself was made by a small Canadian games outfit called Painted Sky Studios. The game does exactly what it’s name suggests: It uses an algorithm to generate (potentially endless) new quests based on fetching for a queset-giver a randomized number of one of four resources: flowers, wood, carrots, and ore.
Once you return the prescribed resource to the quest-giver, you win. Or at least, the game is over.
I received my first quest from Jane, pictured below, who sent me to fetch nine flowers.
I went about my business happily, and retrieved nine flowers for Jane. This is a flower:
They were scattered nearby, so I went and grabbed them. Jane thanked me, and that was that. She had no other quests. Why would she? But my hunger for questing wasn’t sated, so I reloaded the game.
This time I met Craig, who wanted me to get wood. This is Craig: