Sad study reveals ugly female avatars are discriminated against
These days it’s hard to be a woman in both the real world and the digital world. And ladies, if you think hiding behind a cooler, more capable male avatar will save you, think again!
Yes, a depressing new study published in the Journal of Broadcasting and Electronic Media found that women are discriminated against based on the look of their avatars in World of Warcraft, a super popular multiplayer online game in which 84 percent of users are male.
Specifically, other players were less willing to help out a female user when her avatar was considered unattractive—or if she was using a male avatar.
The study
Researchers from Pennsylvania State University and Virginia Tech began by creating avatars for themselves based on the attractiveness level of three different World of Warcraft “races.” They used the Blood Elf (considered the hottest), the Night Elf (middle-of-the road hotness) and the Orc (not hot). An avatar was created for each race and gender, resulting in six possibilities.
Next, researchers used these avatars to approach other players in the game—who were unaware of the experiment—and ask for help. While asking, they would subtly reveal whether they were a male user (“could you help a guy out”) or a female user (“could you help a girl out”)—or not reveal their gender (“could you help me out”).
Lastly, the researchers asked for a small favor (directions) or a big favor (being escorted to another town). They then repeated this process 2,300 times.
Of the 2,300 interactions, 1,221 players responded to the initial request and struck up a conversation.
(Side note: If you’ve never played WoW, bear in mind that thousands of players can be in the same game world at the same time, all interacting with each other.)
The results
Researchers found that the more attractive the avatar, regardless of gender, the more likely another player was to help him or her out. And yet, general attractiveness didn’t make a huge difference. For example, about 78 percent of participants helped a hot avatar, 71 percent helped a medium-hot avatar, and 66.5 percent helped a not-hot avatar.